What’s Inside What?

Nice, short, new interview with me at H+ magazine, about my new graphic novel series, eXoriare, and what it’s like to write story for a video game.

I read all of these books… Pause and Effect or First Person or what’s-his-name’s awful books on character and storytelling for games… or Marie Ryan, Narrative as Virtual Reality, or Hamlet on the Holodeck. All of these. And the more I read about it, the less I felt that there was a there there. This holy grail about somehow merging gameplay with narrative or story or passive media, it just doesn’t fly.